Arcadia: Journal Entries
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Arcadia: Journal Entries
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Arcadia: Journal Entry: Trickit
Trickit:
HP: 4300
Element: Dark
ATK: 4
DEF: 2
MAG: 6
BUF: 3
SPE: 15
Journal Entry:
It is thought to be from another world other than ours. It's smile is said to eat your soul if you stare at it for too long.
Nyamare:
Element: Dark
HP: 6400
ATK: 3
DEF: 6
MAG: 11
BUF: 9
SPE: 25
POTENTIAL: Can decrease Opponent's BUF upon arrival
Journal Entry:
It's peculiar eyes are shrouded in mystery. Legends say that it looks into the future and witnesses their owner's death while laughing heartily.
Evolution:
Enter the Dark Realm with Trickit
Evilber:
Element: Fire
HP: 2100
ATK: 1
DEF: 1
MAG: 7
BUF: 7
SPE: 10
POTENTIAL:
Increases MAG by 1 every turn
Journal Entry:
It is formed by the souls of goblins murdered unfairly. Evilber feeds on negative emotions such as hate and sorrow, causing it to appear at quarrels and relationship break-ups.
Searnister:
Element: Fire
HP: 3600
ATK: 3
DEF: 2
MAG: 9
BUF: 8
SPE: 15
POTENTIAL: Increases MAG by 1 every turn
Journal Entry:
It has grown insane and malicious as it consumed so many negative feelings. Legends say that this monster chants curses above people's heads, ensuring that they end up in an infernal doom when they die.
Evolution: level 12
Note: I know the art looks crappy, but I will improve it later on.
Infearnal:
HP: 4000
ATK: 3
DEF: 3
MAG: 14
BUF: 11
SPE: 18
POTENTIAL: can increase MAG by 1 every minute
Journal Entry:
The usual diet of negative emotions have converted into living souls. Every year, it goes on a feeding frenzy for fresh souls to devour. In folklore, it is named to be the fiery reaper.
Evolution: level 34
Melong:
HP: 5000
Element: Sky
ATK: 2
DEF: 6
MAG: 1
BUF: 6
SPE: 18
POTENTIAL:
Decreases Opponent's ATK and MAG upon arrival by 2.
Journal Entry:
It's whole body in concealed by the tongue that wraps it, so it moves by spinning on the ground like a cyclone. It loves to taunt and annoy others, making them attack it, but it's tongue is durable enough to shrug off attacks, enraging them even further.
Lycklone:
HP: 5700
Element: Sky
ATK: 4
DEF: 8
MAG: 2
BUF: 8
SPE: 24
POTENTIAL:
Decreases Opponent's ATK and MAG upon arrival by 2.
Journal Entry:
This monster is very nomadic and it doesn't stay in one place, making their habitat unapplicable. They can be tracked down, however, by the trail of saliva it leaves behind.
Evolution: Level 34
Tonguetwister:
HP: 6900
Element: Sky
ATK: 7
DEF: 10
MAG: 4
BUF: 10
SPE: 34
POTENTIAL:
Decreases Opponent's ATK and MAG upon arrival by 2
Journal Entry:
Evolution has made it grow three more faces, helping it monitor around the path it is spinning in. When threatened, it spits acidic saliva, though this rarely happens since attacks simply slide off of it.
Evolution: Level 48
Note:
Here it is ONE OF THE MOST ANNOYING MONSTERS IN THE GAME! It has very high HP, DEF, and BUF which makes it extremely hard to take down added with it's potential to make itself bulkier even further by lowering both of your offensive stats. Also, it has very high speed, so it can dodge your attacks easily and they rarely land at all.
Would you like to face this monster?
Shyva:
Element: Nature
HP: 2100
ATK:1
DEF:2
MAG:1
BUF: 1
SPE: 5
Potential:
Increases SPE by 2 every time it is injured.
Journal Entry:
It is a very timid creature that hides in it's leaf upon birth. Other monsters merely laugh at the presence of Shyva as it has no capability of battling.
Crycoon:
Element: Nature
HP: 4600
ATK: 1
DEF: 5
MAG: 1
BUF: 2
SPE: 0 (Stationary)
Potential:
Can render a foe immobile only once for 30 seconds.
Journal Entry:
The life of Shyva has gotten a lot worse once it has lost it's limbs to be capable of movement. It covers itself in leaves in suicidal despair, waiting for death to end it's misery.
Evolution:
Level 24
Behemoth:
Element: Dark
HP: 5100
ATK: 10
DEF: 6
MAG: 1
BUF: 5
SPE: 23
Potential:
Increases ATK whenever it gets afflicted with status
Journal Entry:
A crycoon who has been building up rage and anger inside, it will trigger it's evolution. It has been known for causing massacres around the world, seeking for the ones who angered it in the first place.
Evolution:
Give Crycoon a Release Gem
Foxu:
Element: None
HP: 3700
ATK: 5
DEF: 4
MAG: 4
BUF: 4
SPE: 18
POTENTIAL:
This monster's ATK stat increases for every passing turn.
Journal Entry:
This cute monster is very playful and fun-loving around everyone. it is said to train everyday by punching a boulder with it's boxing glove-like paws. If it successfully breaks the boulder, it is ready to evolve.
Note:
Here it is, the "Pikachu" of Allusio. At first when I looked at pikachu's stats, I was very disappointed at the horrid stats. However, this mascot of the game is very above average in all stats with highest being in ATK, MAG, and SPE. This monster is also very rare and extremely hard to bond with, but good luck!
Foxial:
Element: None
HP: 4500
ATK: 8
DEF: 6
MAG: 7
BUF: 7
SPE: 23
POTENTIAL:
ATK rises by 1 for every turn.
Journal Entry:
It loves to eat fruit and relax outside of it's den peacefully. It's fists strengthened upon evolution and it is powerful enough to snap several trees down with one punch.
Evolution:
Level 34
Kumido:
Element: Mystic
HP: 5400
ATK: 14
DEF: 10
MAG: 13
BUF: 11
SPE: 35
POTENTIAL:
Can double it's MAG and ATK stat for 10 seconds at the cost of 1/2 of it's HP.
Journal Entry:
This monster has mastered both swordplay and hand-to-hand combat. It is an over-trusting creature who simply lets anything into their territory. However, it is a fierce fighter as it can take on ten black-belts in a row without taking a break.
Note:
Here is one of the most broken monsters. Have fun obliterating others if you want to be mean -_-
Arcadia: Journal Entry: Trickit
Trickit:
HP: 4300
Element: Dark
ATK: 4
DEF: 2
MAG: 6
BUF: 3
SPE: 15
Journal Entry:
It is thought to be from another world other than ours. It's smile is said to eat your soul if you stare at it for too long.
Nyamare:
Element: Dark
HP: 6400
ATK: 3
DEF: 6
MAG: 11
BUF: 9
SPE: 25
POTENTIAL: Can decrease Opponent's BUF upon arrival
Journal Entry:
It's peculiar eyes are shrouded in mystery. Legends say that it looks into the future and witnesses their owner's death while laughing heartily.
Evolution:
Enter the Dark Realm with Trickit
Evilber:
Element: Fire
HP: 2100
ATK: 1
DEF: 1
MAG: 7
BUF: 7
SPE: 10
POTENTIAL:
Increases MAG by 1 every turn
Journal Entry:
It is formed by the souls of goblins murdered unfairly. Evilber feeds on negative emotions such as hate and sorrow, causing it to appear at quarrels and relationship break-ups.
Searnister:
Element: Fire
HP: 3600
ATK: 3
DEF: 2
MAG: 9
BUF: 8
SPE: 15
POTENTIAL: Increases MAG by 1 every turn
Journal Entry:
It has grown insane and malicious as it consumed so many negative feelings. Legends say that this monster chants curses above people's heads, ensuring that they end up in an infernal doom when they die.
Evolution: level 12
Note: I know the art looks crappy, but I will improve it later on.
Infearnal:
HP: 4000
ATK: 3
DEF: 3
MAG: 14
BUF: 11
SPE: 18
POTENTIAL: can increase MAG by 1 every minute
Journal Entry:
The usual diet of negative emotions have converted into living souls. Every year, it goes on a feeding frenzy for fresh souls to devour. In folklore, it is named to be the fiery reaper.
Evolution: level 34
Melong:
HP: 5000
Element: Sky
ATK: 2
DEF: 6
MAG: 1
BUF: 6
SPE: 18
POTENTIAL:
Decreases Opponent's ATK and MAG upon arrival by 2.
Journal Entry:
It's whole body in concealed by the tongue that wraps it, so it moves by spinning on the ground like a cyclone. It loves to taunt and annoy others, making them attack it, but it's tongue is durable enough to shrug off attacks, enraging them even further.
Lycklone:
HP: 5700
Element: Sky
ATK: 4
DEF: 8
MAG: 2
BUF: 8
SPE: 24
POTENTIAL:
Decreases Opponent's ATK and MAG upon arrival by 2.
Journal Entry:
This monster is very nomadic and it doesn't stay in one place, making their habitat unapplicable. They can be tracked down, however, by the trail of saliva it leaves behind.
Evolution: Level 34
Tonguetwister:
HP: 6900
Element: Sky
ATK: 7
DEF: 10
MAG: 4
BUF: 10
SPE: 34
POTENTIAL:
Decreases Opponent's ATK and MAG upon arrival by 2
Journal Entry:
Evolution has made it grow three more faces, helping it monitor around the path it is spinning in. When threatened, it spits acidic saliva, though this rarely happens since attacks simply slide off of it.
Evolution: Level 48
Note:
Here it is ONE OF THE MOST ANNOYING MONSTERS IN THE GAME! It has very high HP, DEF, and BUF which makes it extremely hard to take down added with it's potential to make itself bulkier even further by lowering both of your offensive stats. Also, it has very high speed, so it can dodge your attacks easily and they rarely land at all.
Would you like to face this monster?
Shyva:
Element: Nature
HP: 2100
ATK:1
DEF:2
MAG:1
BUF: 1
SPE: 5
Potential:
Increases SPE by 2 every time it is injured.
Journal Entry:
It is a very timid creature that hides in it's leaf upon birth. Other monsters merely laugh at the presence of Shyva as it has no capability of battling.
Crycoon:
Element: Nature
HP: 4600
ATK: 1
DEF: 5
MAG: 1
BUF: 2
SPE: 0 (Stationary)
Potential:
Can render a foe immobile only once for 30 seconds.
Journal Entry:
The life of Shyva has gotten a lot worse once it has lost it's limbs to be capable of movement. It covers itself in leaves in suicidal despair, waiting for death to end it's misery.
Evolution:
Level 24
Behemoth:
Element: Dark
HP: 5100
ATK: 10
DEF: 6
MAG: 1
BUF: 5
SPE: 23
Potential:
Increases ATK whenever it gets afflicted with status
Journal Entry:
A crycoon who has been building up rage and anger inside, it will trigger it's evolution. It has been known for causing massacres around the world, seeking for the ones who angered it in the first place.
Evolution:
Give Crycoon a Release Gem
Foxu:
Element: None
HP: 3700
ATK: 5
DEF: 4
MAG: 4
BUF: 4
SPE: 18
POTENTIAL:
This monster's ATK stat increases for every passing turn.
Journal Entry:
This cute monster is very playful and fun-loving around everyone. it is said to train everyday by punching a boulder with it's boxing glove-like paws. If it successfully breaks the boulder, it is ready to evolve.
Note:
Here it is, the "Pikachu" of Allusio. At first when I looked at pikachu's stats, I was very disappointed at the horrid stats. However, this mascot of the game is very above average in all stats with highest being in ATK, MAG, and SPE. This monster is also very rare and extremely hard to bond with, but good luck!
Foxial:
Element: None
HP: 4500
ATK: 8
DEF: 6
MAG: 7
BUF: 7
SPE: 23
POTENTIAL:
ATK rises by 1 for every turn.
Journal Entry:
It loves to eat fruit and relax outside of it's den peacefully. It's fists strengthened upon evolution and it is powerful enough to snap several trees down with one punch.
Evolution:
Level 34
Kumido:
Element: Mystic
HP: 5400
ATK: 14
DEF: 10
MAG: 13
BUF: 11
SPE: 35
POTENTIAL:
Can double it's MAG and ATK stat for 10 seconds at the cost of 1/2 of it's HP.
Journal Entry:
This monster has mastered both swordplay and hand-to-hand combat. It is an over-trusting creature who simply lets anything into their territory. However, it is a fierce fighter as it can take on ten black-belts in a row without taking a break.
Note:
Here is one of the most broken monsters. Have fun obliterating others if you want to be mean -_-
Last edited by Aeon Lovejoy on Sun Dec 13, 2015 2:29 am; edited 5 times in total
- Aeon Lovejoy
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Re: Arcadia: Journal Entries
Man, this must have taken a lot of thinking. Great job!
- Elementar
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Re: Arcadia: Journal Entries
Is foxial's ability kind of OP? If it is pokemon it would, not sure how it is in your game.
- Woyaojinkela
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Re: Arcadia: Journal Entries
Gumallow:
Element: None
HP: 4000
ATK: 1
DEF: 1
MAG: 1
BUF: 1
SPE: 15
POTENTIAL:
No potential
Journal Entry:
These are the monsters beginners encounter on their journey. Their bodies are made up of the same materials as marshmallows, making them often hunted for both exp and a tasty snack.
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Re: Arcadia: Journal Entries
Atiom:
Element: Thunder
HP: 3000
ATK: 4
DEF: 3
MAG: 7
BUF: 3
SPE: 35
POTENTIAL:
Can render a foe immobile for 5 seconds
Journal Entry:
It is the result of an experiment when a researcher tried to give life to singular atoms. It fled from the lab it was created in as it wreaked havoc in the wild.
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Re: Arcadia: Journal Entries
Moleclust:
Element: Thunder
HP: 4000
ATK: 4
DEF: 7
MAG: 8
BUF: 8
SPE: 20
POTENTIAL:
Can render a Thunder Element foe immobile for 10 seconds
Journal Entry:
It has reproduced by consuming the many neutrons around the atmosphere. It's shock field has increased, but it has drastically slowed down as a result from being clustered.
Evolution: Play Computer Interface Level 5 times
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Re: Arcadia: Journal Entries
Ionhide:
Element: Thunder
HP: 6000
ATK: 5
DEF: 9
MAG: 8
BUF: 9
SPE: 10
POTENTIAL:
Can slay all Thunder Element Monsters on the field.
Journal Entry:
It has produced many atoms to make itself bulkier and stronger. When it is sad, it gains electrons, which makes it blue. When it is angry, it gains protons, which makes it red.
Evolution: Play Computer Interface Level 10 times
- Aeon Lovejoy
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Re: Arcadia: Journal Entries
does ionhide look a bit crappy? Give me your opinion
- Aeon Lovejoy
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Re: Arcadia: Journal Entries
Gumallow looks cute and Ionhide looks fine.
- Elementar
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Re: Arcadia: Journal Entries
I have decided to remove evolution and a lot of other monsters for the levels, I will post new ones here.
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Re: Arcadia: Journal Entries
Gumallow:
They are morbidly weak, but cute. Their squishy bodies taste like real marshmallows, making them often hunted for a sweet snack.
Soul Bonding:
Raises defense stat and you gain a skill that allows you to create a shield that will protect you from one attack.
Found in:
Grassy Outskirts: Stage 1
They are morbidly weak, but cute. Their squishy bodies taste like real marshmallows, making them often hunted for a sweet snack.
Soul Bonding:
Raises defense stat and you gain a skill that allows you to create a shield that will protect you from one attack.
Found in:
Grassy Outskirts: Stage 1
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Re: Arcadia: Journal Entries
Vinia:
These plants love the environment, but hate humans. They lash out at them using their vine-like appendages. They often trick adventurers by swinging on them, but making them fall to their doom.
Soul Bonding:
Raises offense and defense stat and you gain a skill that allows you to swing across gaps and whip enemies.
Found in:
Grassy Outskirts: Stage 1
These plants love the environment, but hate humans. They lash out at them using their vine-like appendages. They often trick adventurers by swinging on them, but making them fall to their doom.
Soul Bonding:
Raises offense and defense stat and you gain a skill that allows you to swing across gaps and whip enemies.
Found in:
Grassy Outskirts: Stage 1
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Re: Arcadia: Journal Entries
Ragcrow:
It is an enchanted scarecrow that has a malicious appearance, but are actually benevolent and passive creatures. They pop out of the ground to protect the farms, making them praised as harvest heroes.
Soul Bonding:
Raises defense stat and you gain a skill that reflects all damage back at the opponent.
Found In:
Grassy Outskirts: Stage 2
It is an enchanted scarecrow that has a malicious appearance, but are actually benevolent and passive creatures. They pop out of the ground to protect the farms, making them praised as harvest heroes.
Soul Bonding:
Raises defense stat and you gain a skill that reflects all damage back at the opponent.
Found In:
Grassy Outskirts: Stage 2
- Aeon Lovejoy
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Re: Arcadia: Journal Entries
Poulternal:
Mother hens are protective of their eggs, especially this one. Once you enter it's territory, it will think you will try to steal it's eggs and will assault you violently.
Soul Bonding:
Raises stance stat and you gain a skill that attacks monsters and leaves them with a side effect of a lowered offense stat.
Found In:
Grassy Outskirts: Stage 2
Mother hens are protective of their eggs, especially this one. Once you enter it's territory, it will think you will try to steal it's eggs and will assault you violently.
Soul Bonding:
Raises stance stat and you gain a skill that attacks monsters and leaves them with a side effect of a lowered offense stat.
Found In:
Grassy Outskirts: Stage 2
- Aeon Lovejoy
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Re: Arcadia: Journal Entries
Owlight:
The creepy eyes that glow in the darkness will certainly give you chills. They catch prey with their sharp talons.
Soul Bonding:
Gives you levitation and gives you a skill that shines light at foes, blinding them and causing damage.
Found In:
Grassy Outskirts: Stage 3
Yes, I brought Owlight back, but as a regular monster
The creepy eyes that glow in the darkness will certainly give you chills. They catch prey with their sharp talons.
Soul Bonding:
Gives you levitation and gives you a skill that shines light at foes, blinding them and causing damage.
Found In:
Grassy Outskirts: Stage 3
Yes, I brought Owlight back, but as a regular monster
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Re: Arcadia: Journal Entries
Cursepple:
If you see an apple that is coming towards you, stay away! These moving fruit will paralyze you and suck your life energy.
Soul Bonding:
Raises speed, jump, and stance stat and gives you a skill that puts all the monster on the field to sleep for 10 seconds.
Found In:
Grassy Outskirts: Stage 3
If you see an apple that is coming towards you, stay away! These moving fruit will paralyze you and suck your life energy.
Soul Bonding:
Raises speed, jump, and stance stat and gives you a skill that puts all the monster on the field to sleep for 10 seconds.
Found In:
Grassy Outskirts: Stage 3
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